Strengths:
- Design Direction: Suitable to the channel of choice. A clear audience. Could see this working on the sci fi channel. Definite theme running through out them, all fit together as a set.
- Design Development: Nice sketches and drawn story boards. Nice evenly weighted schematic. Cog shapes (bender) are really working. Very nice drawings, wide range of films and genres within the theme.
- Visual Quality: Nice burnt metal effect. Clean simple cog one. I know what I'm doing with the software.
- Technical Competence: Good technical drawing of circuits ect. Good quality of line in characters.
- Design Direction: Explore colour and maybe typeface? Look at how actual film robots have been designed - can you incorporate that. limited imagery.
- Design Development: Look into colour and type. Look into your circuit board line animating to create characters. Colour.
- Visual Quality: Is it a series or is it separate sequences? They look a little "dirty".
- Technical Competence: line weight of characters should probably be same weight as circuit for consistency.
- Chop the cogs out of metallic texture, image mask it. This would fit in nicely with the rest of them.
- Look at Haynes car Manuel. Animate a technical drawing for each characters- label ect. Also Exploded views.
- Look into faux data visuals, make up a set of specs for each robot.
- How are they going to move?
- Are they going to pan across the screen?
- Like the Bender One. Nice and Clean - Think it works! Like the cog idea of the cogs turning.
- Should try jumping out of my comfort zone (?)
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